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| Spore Galactic Edition | 
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| From: Electronic Arts Category: Video Games
List Price: $79.99 Buy New: $64.95 You Save: $15.04 (19%)
Buy New/Used from $52.99
Avg. Customer Rating:   (216 reviews) Sales Rank: 828
Format: Dvd-rom Platforms: Mac Os X Intel, Mac Os X, Windows Xp, Windows Vista ESRB: Everyone 10+ Media: DVD-ROM Edition: Galactic Autographed: No Memorabilia: No Batteries Included: No Shipping Weight (lbs): 2.1 Dimensions (in): 0.1 x 0.1 x 0
MPN: 19080 Model: 19080 UPC: 014633190809 EAN: 0014633190809 ASIN: B001AYEGXM
Release Date: September 7, 2008 Availability: Usually ships in 1-2 business days
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| Features:
| | Create Your Universe from Microscopic to Macrocosmic - From tide pool amoebas to thriving civilizations to intergalactic starships, everything is in your hands. | | | Evolve Your Creature through Five Phases - It's survival of the funnest as your choices reverberate through generations and ultimately decide the fate of your civilization. | | | Explore Other Players' Galaxies - Will your creature rule the universe, or will your beloved planet be blasted to smithereens by a superior alien race? | | | Share with the World - Everything you make is shared with other players and vice versa, providing tons of cool creatures to meet and new places to visit. |
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| Editorial Reviews:
Product Description The creators of The Sims present the next big bang - SPORE. Create your unique creature and guide it on an epic journey through a universe of your own creations. Play any way you choose in the five evolutionary phases of Spore: Cell, Creature, Tribe, Civilization, and Space. How you play and what you do with your universe is entirely up to you. Spore gives you a variety of powerful yet easy-to-use creation tools so you can create every aspect of your universe: creatures, vehicles, buildings, and even starships.
'Making of Spore' DVD video 'How to Build a Better Being' DVD video, by National Geographic Channel 'The Art of Spore' hardback mini-book Fold-out Spore poster Premium 100-page Galactic HandbookMinimum System Requirements This game will not run on PowerPC (G3/G4/G5) based Mac systems (PowerMac) PC Minimum - Windows XP/Vista, 6 GB Hard Drive Space, 2.0 GHz P4 processor or equivalent, 768 MB RAM, 128 MB Video Card, with support for Pixel Shader 2.0 Mac Minimum - Mac OS X 10.5.3 Leopard or higher, 4.7GB Hard Drive Space, Intel Core Duo Processor, 1024 MB RAM; ATI X1600 or NVidia 7300 GT with 128 MB of Video RAM, or Intel Integrated GMA X3100
Amazon.com Create universal wonder in Spore, an exciting new simulation game that lets you develop your own personal universe. Work your way through five evolutionary phases, including Cell, Creature, Tribe, Civilization and Space, that offer unique challenges, thrills and goals. For example, you can start in Cell and nurture one species from a simple aquatic organism all the way until it becomes a sentient life form. Or you can jump right in and begin building tribes and civilizations on multiple planets. What you do with your universe is totally up to you.The powerful creation tools of Spore are easy to use, allowing you to effortlessly design every aspect of your universe. Creatures, vehicles, building and even starships are all within your grasp. While Spore is a single-player game, your creations and other players' creations are automatically shared between your galaxy and theirs, offering a nearly limitless number of worlds to visit and enjoy. You can also go online to view the incredible things other players have made and can even pull those items into your universe. Spore gives you the chance to make worlds and beings that evolve, grow and delight you every step of the way.   SPORE GALACTIC EDITION - 'Making of Spore' DVD video
- 'How to Build a Better Being' DVD video by National Geographic Channel
- 'The Art of Spore' hardback mini-book
- Fold-out Spore poster
- Premium 100-page Galactic Handbook
SPORE CREATURE CREATORFinally all that hard work creating the perfect being can be put to good use. Import creatures that you created with the Spore Creature Creator and watch them live, breath and thrive in the full version of Spore. TAKE YOUR SPORE ONLINEWhile Spore is a single player game, your creations and other players? creations are automatically shared between your galaxy and theirs, providing a limitless number of worlds to explore and play within. Internet Connection Required. Minimum System RequirementsThis game will not run on PowerPC (G3/G4/G5) based Mac systems (PowerMac) - PC Minimum - Windows XP/Vista
- 6 GB Hard Drive Space
- 2.0 GHz P4 processor or equivalent
- 768 MB RAM
- 128 MB Video Card with support for Pixel Shader 2.0
- Mac Minimum - Mac OS X 10.5.3 Leopard or higher
- 4.7GB Hard Drive Space
- Intel Core Duo Processor
- 1024 MB RAM
- ATI X1600 or NVidia 7300 GT with 128 MB of Video RAM, or Intel Integrated GMA X3100
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| Customer Reviews: Read 211 more reviews...
  addictive December 1, 2008 My only complaint is my kids have to share it! I've had to put time limits on how long they play! My 3 year old loves the cell stage, my 7 year old is completely addicted, and my 10 year old is very patient waiting for his turn. I have bought this game for friends and family and no one has been disappointed! Very fun game, creative, and lets the kids go at their own pace.
  Unfinished/could have been so much better, too small & short, no replayability. If they make Spore 2, they have a lot to learn. November 3, 2008 5 out of 5 found this review helpful
Other reviewers have already written how bad the gameplay in the various stages is. I played on Hard difficulty and I did have a little bit of a challenge at the beginning of the tribal and civilization stages. But once you bribe all the other tribes, and once you figure out which cities the dominant civilization is going to attack you take over your continent you've pretty much won.
The AI is so stupid, you can send your tanks to destroy your rival's tanks as they try to take over a city and they won't attack you.
Anyways there are so many flaws. The cell stage (technically you're not a single celled organism so why call it that? Anyways..) The micro stage barely counts as a stage; you can finish it in a matter of minutes.
The creature phase: As someone mentioned earlier, variety in creature design is severly hampered by the new way they made the parts add to your creature's abilities. You can't have a cool-looking five-mouthed turtle of doom; those +1 bite mouths that look so awesome don't stack together now so instead of having 5 bite you only have 1 bite power... even if you're a walking mouth machine. Same applies to everything else. Sorry, no super-dragonfly with 5 dragonfly wings capable of doing 200 meter flights; you'll need to get a single set of Flying 5 / Jumping 4 bird wings. Didn't want to be a bird? Too bad.
The creature phase, just like the micro-organism, Tribal and Civilization stages, are too short and feel incomplete, as if they're just filler for the upcoming Space stage. If it weren't for the 3 different paths you can take to get different bonuses at the Space stage, there would be no replayability whatsoever; playing those stages a second time felt like a chore. Even the creature stage gets quite tedious quite fast; you're always doing the same things over and over.
One major problem I see is that the environments are far too small. The creature stage feels almost claustrophobic as all the nests are next to each other; you literally have to watch out at times how far away you step out of a friendly, socialble herbivore's nest because there's a nest of savage meat-eating predators nearby. Good job on choosing the best location, herbivores!
This problem gets worse in the tribal and civilization stages, which also suffer from oversimplification. These stages are supposed to be mini-strategy stages, yet you only have 1 resource type and 1 air, ground and naval unit. There isn't much strategizing there. As mentioned the worlds are too small, there isn't a lot of room to grow without ending up conquering everything already and moving on. Too bad, I can see how those stages could have been so much more fun with some of the features like paying a friendly nation to attack an enemy city, playing politics and bribe a large nation to attack a city and start a war with another large nation...
The space stage is semi-decent, but once again I feel they could have done much more with it. Increase the maximum spice your colonies can carry, dramatically lower the amounts of raider attacks and ecodisasters; all that running around every minute to harvest spice, and to fix these disasters/raids is not challenging gameplay; it's tedious, annoying gameplay. And you can't really interact that well with other subspace species; you can't build your own city on a civilization planet and conquer everyone else, you can't control your chosen alien tribe and make them rule the planet. Nope. But you can bomb everything however.
The space-stage quests favour quantity over quality, and this seems to be true with species as well; After a while when I had enough spice colonies I stopped caring about my allies because storywise they're just one-dimensionnal carricatures without any significant backstories, goals or ambitions. They will react to your presence (attack/start a war or trade/become allies) but they don't do much else except ask for help with their ecodisasters, because apparently they figured you, an alien spaceship captain can solve their planet's impending doom. Other than that, alien races are extremely shallow. It's impossible to get attached to them as you would to..say.. the Klingons in Start Trek (even if they are sort of caricutarized... but that's for another day...) If the space stage were an RPG it would fail miserably because there is [almost] no story, there is [almost] no plot. You can't agree to trick the Zealotoids into starting a religous war and capturing the homeland of that military empire that's been giving everyone trouble, only come in and invade the Zealotoids with some allies while their forces are away because they're just so annoying (and probably evil anyways). [...]
  Fun game, but gets old quickly October 29, 2008 1 out of 2 found this review helpful
To begin, I have been playing games from the Sim series since I was a kid- SimCity, SimEarth, SimAnt, SimCity 2000, SimCity 3000, and SimCity 4. I am also an avid fan of the Civ and Command and Conquer franchises. I have come to expect a certain level of depth in the games that I play.
Spore began well; the game play was new and interesting. As I progressed into the creature and tribal phases, I was a bit turned off by the seemingly endless grind of simple tasks. Not much strategy. The civilization phase did not improve either. Very simplistic and disappointing.
I really had my hopes up for the Space Phase. I did enjoy it for a while, but it also became a grind. get spice to buy stuff. use the stuff you buy to improve planets, so you can get more spice. Not too much strategy. I didnt like the fact that you are limited to one ship, rather than a fleet that you can control. Sure your allies can be called upon to loan a ship (that follows you around) or attack other Civs. But, more is definitely needed.
The bottom line is that this game is disappointing. I had fun for a few hours, but it got old. It is not a game that I will continue to play for years such as SimCity or Civilization. This could have been a great game. Unfortunately, I have a feeling that Spore will be finding its place in my box of mediocre games.
  Almost Fantastic October 24, 2008 1 out of 1 found this review helpful
This gets close to being a very good game. It has a lot of good ideas but it let down by the execution. It is oversimplified in places it oughtn't be, and not in places where oversimplification would have improved game play.
Biggest gripe is, of course, the ridiculous DRM. Very dumb move. While I purchased the game, the DRM has left me wishing that I hadn't.
  EA/SPORE not recommended October 21, 2008 5 out of 5 found this review helpful
I have had SPORE nearly one month. I have now manually removed SecuROM, EADM, and SPORE. SecuROM (on my system prior to install) turns out to be my nightmare causer for the last 259+ days. It was preventing my system backup from working. It repeatedly tried to 'kill' my Sysinternal programs. It interfered with my antivirus. Despite EA assurance that it would not 'phone home' each and every time ... it did. It also repeatedly locked me out of SPORE, and it reinstalls itself every time you run SPORE. Beyond that, EADM continually opened a nonsecure NULL session leaving my computer to remove all viruses it then let in (this came to around 20 viruses/sniffers/loggers per 2 hour playtime). After the 2nd game patch (each one less functional than the first) and numerous loss of hours of gameplay progress/content due to no autosave feature ingame and no prepatching data protection, I have removed them all from my computer. My final laugh came after uninstalling SPORE (along with user content). After uninstal there still remained 2.8 gig of data in the various (5) SPORE directories. Oddly, this was not user content but (?) temp or misnamed files. One directory was heavily populated with exception reports ... I had never seen so many before. When the game worked, its play was dull and repetitive. The various creators were enjoyable but could not compensate for poor gameplay and incessant CTDs (crash to desktop). I cannot recommend this title and I feel EA/Maxis have lied to consumers repeatedly. I am concerned over where EA Corporate is taking the modern PC gaming industry. It feels very much like ... Fascism.
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